Treatment for hope animation

The animation is called Bhrek ever after, This animation will be aimed mainly at teenagers, as there is some comedic scenes that a younger audience might not understand. Link:

This animation is one minute long, with a really metaphoric story that symbolises many things. Animation begins with Bhrek by him self under the stars, the scene stays still, while the background colour changes to a darker shade, the sun moves and changes into the moon. Furthermore, as the day changes to night, Bhrek turns into another form of his, Bhrek the car and moves over to the right, just like the sun moved from left to right. The animation then stops, and slowly zooms into Bhreks face, which then cuts to him eating the moon.

The main character in this story is Bhrek, an ogre that lives by himself, but has ears witch are coloured different to each other, one is red one is green. Bhrek the ogre is a character that appears to seem like a happy ogre to the audience.

This animation created in  a few different softwares, illustrator, after effects, adobe animate and photoshop, photoshop and illustrator was mainly used to create the basic shapes of the character Bhrek, Adobe animate was the main software i used, to create the animation.

The music used for the animation  is very calm to represent Bhreks boring life, and to show how much eating his dream food meant for him.

The reason i have chosen this idea is because, its different it might look quite silly, but it actually contains many metaphors of and symbolisation for hope, an example are his ears, they are coloured differently, to show how he isn’t perfect, but he still never gave up on his dreams, as he was hopeful.

Problems that i have encountered, figuring out how to make it look smooth, you can see that, from the start of the animation when Bhrek moved over to the right, it wasn’t really smooth, however to the end of the animation i got used to the software and figured out different ways of how to show the character moving. Which made the last scnene seem much better than the rest of the animation.

For this animation, there actually might be some legal and ethical considerations, as my character is a bit similar to a the character Shrek, which is a well known movie.

To create this whole animation it took me around 20 hours, The development of the characters, the research creating the characters with a final finish in illustrator and photoshop didn’t take too long, however the actual. animating was a struggle as at first i had no idea how to use the software and i had to watch videos on how to use it as i was animating.


Treatment for stop motion

The title of my short stop motion animation is M for bird, which will last 5 seconds, with a younger target audience. The animation contains a simple storyline, of the letter M transforming into a birds beak and into the actual bird. The only character the story will involve is the bird when has been transformed. I chose this idea with the whole transformation  thing because i was given to letter m to work with for my animation and i have to include it in some way.

The equipment i will have to use, a camera and some sketches of the animation. some problems im likely to encounter- not having enough drawings, to fill in all the frames and make it look smooth. To complete this i would need around a day to finish  the drawings and a few minutes to construct the piece

However from reflection, this wasn’t the best idea for my stop motion animation, so i changed it. M for making. The target audience, is mainly focused at children, as my story is quite child friendly and was made with play dough.

The stop motions story line is quite simple, as the work i have chosen to do with me letter is making. The animation begins with a finger click, and shows a ball of play dough on the table, that then develops into a little play dough character, with a few details on him like its mouth and eyes.

To set up this animation all i needed was a camera, and some decent lighting, when the pictures were taken, all i had to do was rename all the images, to make it easier for myself when constructing the piece on after effects. When all the images were in order on after effects, i had to play with the amount of time each frame is shown, to make sure my animation reached the 5 second mark. Furthermore, after all i sorted out the composition of the animation, i went and collected some sounds, i ended up finding some sounds that matched the title of the animation, a sawing noise and a hammer noise, to make it sound like something is being built.

The reason i have chosen this final idea is because its quite easy to make it clear to the audience and have them understand the story, instead of having my bird idea, which would just be unclear.

To complete this animation i just needed some play dough, and a clear setting, The reason for having the character made of play dough is because its easy to form a human figure with it.

A small problem i had was when i didn’t rename all the images in order to make it easier for myself in after effects, what ended up happening is i was confused of the order they are supposed to go in, however the problem was simply sorted when i renamed all the images.

Furthermore, to complete this animation it only took me around an hour to take the pictures create the character and put the sound and animation together.



HOPE assignment kongbooksHope

A feeling of expectation and desire for a particular thing to happen.

‘he looked through her belongings in the hope of coming across some information’
-hope can mean different things, to different people.
Examples of hope -Toy Story
Toy Story is about the ‘secret life of toys’ when people are not around. When Buzz Lightyear, a space-ranger, takes Woody’s place as Andy’s favourite toy, Woody doesn’t like the situation and gets into a fight with Buzz. Accidentally  Buzz falls out the window and Woody is accused by all the other toys of having killed him. He has to go out of the house to look for him so that they can both return to Andy’s room. But while on the outside they get into all kind of trouble while trying to get home.
Hope is shown as they carry on looking for home while they get in all sorts of trouble.
The impossible- Hope of survival when a family experiences a tsunami.
 2D Animation Techniques
Rotoscoping -Rotoscoping is another technique where the animators trace over footage frame by frame for use in live-action and animated films.
StopMotion-the process of filming objects one frame at a time while incrementally moving or modifying them, giving the illusion of lifelike motion captured. This technique has been recently used in a movie called-Kubo, where they only use made puppets and move them frame by frame, replace heads and use cgi for some parts such as the talking and the special effects like waves.
Drawn On Film- A 2D animation technique, this where you directly draw onto the film stock. However, you would just draw on shapes, no characters or anything difficult to draw. 
Cell animation- when you make lots of layers and move them when needed, while the background is a fixed image.animation timeline
 animation timelineThe development of my idea. To start of with my animation idea was quite mainstream a man wishing to start up his own business and one day actually getting the pizza business he wished for. I then changed this idea up a lot, created much more unique characters,  Bhrek and Bhrek car form. The development of Bhrek, to start of with i tried to make a crazy scientist looking character buy then i thought of making it different by making him an ogre that lives by himself.
 For my animation i used very simple characters and a simple story line, that represented hope- in which Bhrek the main character drives over closer to the moon but suddenly grows big enough to reach the moon, his dream… eating the moon. Bhrek takes his opportunity and has the feast of his dreams. To animate this i used after effects, flash animate and illustrator to draw the characters, mostly using the brush tool and adding some colour.However for the last scene of the animation it cuts to a different setting where Bhrek actually eats the moon, this was all drawn in flash animate.
Some things that worked well in the animation. The scene that really stood out was when i zoomed into Bhreks face to make it look like he is getting bigger, but it also had a comedic effect on it, which worked out well. However for improvements i think i should have drawn out better backgrounds, instead of just grass the moon and the sky, a swamp would have worked much better.
Furthermore, i’m quite satisfied with the final finish, as it demonstrates a sense of hope but also has a comedic effect in it, with many deeper meaning in it, metaphors and symbolisation. An example of symbolisation is how Bhrek is different and has odd body parts, showing how is isn’t perfect but he still carries on to try and achieve his dream, because of the hope he still has in him.
For my animation, i also collected feedback  through graphs which helped me understand the issues of the animation and what was done well, one of the issues people had was, that the colours made them feel sick. However there was a big percentage of people that it made feel hopeful. In the survey i made for my feedback i also asked for what they think the animation symbolises, as my animation does seem quite simple but has a message, for example his ears, they are not the same colour, he is not perfect… but he still got to achieve his dream. Another comment that stood out in my survey  for the symbolisation of the animation is “A lot of things, both red and green are often used on things like traffic lights in order to represent concepts like stopping and going. To me this represents how even though things may go wrong we should never give up and that we should keep going”.  As i have mentioned before in the short film Bhrek transforms into a car so this Traffic Light metaphor has many layers to it, much like Bhrek himself. In conclusion for my feedback i notice that a big part of the answers to my survey were really positive and they really understood the meaning behind the simple animation.
This project took at least 20 hours of working, which isn’t too bad really, i ended up having a bit of time left over to research animation it self and the techniques used in animation.
In conclusion i think that my animation worked perfectly, as it’s different but unique in its own way, however there were a few problems i came across in the making, an example is trying to get the animation look smooth when Bhrek was moving while transforming into a car, i ended up fixing this, but just for the last scene, the most important scene when Bhrek achieves his dream, of eating the moon, to fix this i ended up drawing the scenes inside the software.
In conclusion, i’m happy with my animation, the part that worked best for me was the ending when Bhrek eats the moon, as its the perfect finish to my animation. However something  would change next time would be making all the characters inside flash animate as it’s then easier to make them move.
Stop motion animation movies -moodboard
moodboard movie
How stop motion works. Stop motion is captured one frame at a time, usually with of physical objects moving, as you would place the object then move it for your next frame. When you have taken enough images and play it back you get to see the illusion of the objects moving.

29th november 2016 audio

today i started my audio researched, to begin it, i started to compare 2 games with different audios in them, and started to talk why they use the audio, i also attached some links of actual game audio in both games,

1/1/17- today i researched on why game sound is important, a link that that helped me write up why is

23/1/17- today i made a new track on garageband using non diegetic sounds

1/2/17 today i started my second sound loop

8/2/17 today i went back to my audio research and added on a few things about diegetic and non diegetic sounds.


Weekly Planner


12/01 and 13/01

Initial research:

·       description of the interface elements and description of their functions

·       investigation of the real car dashboards-symbols and displays

·       analysis of existing and historical driving games on console platforms




Mood boards, mind maps, visual assets.


19/01 and 20/01

Continue my research:

·       research on branding copyrights and intellectual properties of the race teams and team sponsorship.

·       Initial ideas and experiments


On-going annotations to record and describe the development process



26/01 and 27/01

Expansion of my ideas and start of the development process, individual design of the graphic elements





On-going annotations to record and describe the development process



02/02 and 03/02

Continue my development;

Discuss my design ideas with others. Create questionnaire to gain a feedback from others and reflect on the feedback.

Altering my design ideas if needed


On-going annotations to record and describe the development process: blog/sketchbook



09/02 and 10/02

Create Mock-ups and visuals

3 different team identities

create a composite animation showing how the HUD works

Photoshop/Illustration/ After Effects

On-going annotations to record and describe the development process and screenshots: blog/sketchbook


WEEK 6 – Half Term

16/02 and 17/02

Carry on working on the animation

After Effects

Screen shots blog/sketchbook



23/02 and 24/02

Adding a sound loop to compliment the game theme.

Write final evaluation of the project and reflect on a health and safety issues in the computer studio environment.

After Effects



game research and evaluation


Blur- is a racing game, that includes many other features other than just coming first, one of which, is abilities you are able to pick up during the race, abilities that give an advantage, such as speed boosts and attacking abilities that will damage the opponents.


The theme consists of driving in dark streets, some of which are in known places, which relates to the game theme of my idea. Another thing that relates to my game idea is that you get rewarded at the end of every race, with points- that allow you to purchase better cars.

a game that also relates to Blur is

Mario.Mario kart: super circuit, this was launched in 2001. The first thing i notice are the graphics, of 32bit, as this game was on the gameboy advance.There is also little change with the HUDS, such as the indicator when you come up near a corner, that tells you where to turn. this is an action HUD. Another different HUD, is the item box located at the top middle, which shows you an item you obtain throughout your race, this is an action HUD as it only comes up when you do something in game, in this case picking it up on track as you go. This part of Mario relates to the game Blur as you can use power ups which are stored and shown, what ones you have on screen, you can then go on to use them against your competitors,


Hud placement for blur-  what i have noticed for most racing games is that the hud is close to the actual car, for example the cars condition and how fast you’re going is presented very close to the car you will mostly be looking at, while playing, having the HUDs close to it will make it easier for the player to keep an eye on his most important HUDs.


Final HUD evaluation, the process- to get started up on making my hud i drawn out a few designs in my sketchbook, to get an idea of where to place my HUD around the page. I then went onto researching some other games, mainly Blur the racing game, this game helped me come up with the theme of my HUD- quite futuristic.

When i was done with my research i went onto developing pieces of the HUD further, such as the logos’. To make my HUD i made every layer in illustrator then put it into Photoshop and adjusted it around the screen.

The health bar and Speedometer,  to make this i used the pen tool and made a rectangle shape, then slightly adjusted it, i then duplicated the shape and enlarged it, a few times, when i had quite a few i lined up i used to eraser tool to give it a curve. Furthermore, it was then put inside photoshop, and worked into 3D, to do so i right clicked the layer and clicked on “new 3d extrusion from selected layer”- which allowed me to give it a 3D effect.

The Logo’s- firstly, i drew basic shapes in my sketchbook, such as rectangles, i then developed the shape by extending corners or drawing it slightly different every time,after a few pages of logo development, i got the final designs. Furthermore, i then drew the designs out in illustrator, using the pen tool and the rectangle shape tool.  iI then Selected the colours to match the team theme and opened them on photoshop, Finally, i then applied 3D to them inside photoshop.

In conclusion, i think my HUD turned out to look pretty good, compared to actual car games, while my HUD has some quite nice pieces o it, for example my health bar. Furthermore, the HUD also could look like a proper HUD when it is put over a racing game image.

Copyright-he exclusive and assignable legal right, given to the originator for a fixed number of years, to print, publish, perform, film, or record literary, artistic, or musical material.

an example of copyright would be using a song made by another artist in your video.

According to the law the original owner has the right to sue the thief if there is harm done, for example the owner losing money .This is wrong ethically because no one would like credit to be stolen from them.

in this assignment I can’t use big car brands or logos or car design because its ethically wrong, its a against the law for me to use a car design that belong to Mercedes or jaguar for example, as well as using hud from already existing games. This also applies to music I can’t use someones music in my game without their permission.

For this assignment i wouldn’t be allowed to use big car brands or the car design as it is ethically wrong and is against the law to use car designs that belongs to brands such as Mercedes. Another thing i cant use is the actual hud from other games, furthermore, it also applies to music.


car game concept-final HUD

Team names 

  • Olympus
    • confusion
  • Pride

Game concept 

  • Drive around a track, competing against  other teams trying to get come in first place, when the race is finished, all the teams get rewarded depending on what place they came and how fast their time was to get around the track.


  • Set on the London streets- mainly in central, allowing the game to feature some of London’s well know Buildings, such as London eye and the Big Ben. However the game will be quite dark.

Hud track hud-track

photoshop-hudFinal Hud finish photoshop-hud-no-backround

driving simulator audio research

The differences between racing games and the audio they use, in this case Forza and mario kart. Firstly- Mario kart, is a fast pace game that does not mainly focus on the actual driving of the vehicle, Furthermore, to match the fast pace game, Mario Kart uses quite intense, fast pace music…like this MARIO KART audio.However, a game like forza horizon  that mainly focuses on the actual driving, uses more unique songs. The purpose of Mario kart using a fast pace audio is to make the game feel a bit more fun as the audio matches the what you’re seeing.

Purpose of game sounds- game sounds help the player understand better what’s going on in the game and give them a sense of familiarity, it also makes you feel more engaged as what you hear matches to what you’re seeing on screen, like if you’re playing a horror game you would feel more engaged with sounds as you can hear whats going on around you while as seeing what’s in front… sounds help set the mood.

Audio that i created- track 1 this is the track that could be used for the option menu before you start up a race, it’s a bit different to the normal fast pas track, but it would fit well, to create this track i use quite a few different layers, including bass. The track ended up coming up to 1 minute and 40 seconds.

Track 2- my music loop, for this i used a bit more of a fast pas beat, to match the atmosphere of the in game race, having a fast beat would keep the player feel involved.

to create my loop i researched many racing games, by watching youtube videos, mostly i watched blur game music,Mario and Forza horizon. which all contained quite similar upbeat fast pas, music, just Mario didn’t include much bass in their  audio.

Diegetic sounds definition- these are sounds that have been recorded, for example in movies someones footsteps, however non diegetic sounds are sounds that have been edited in, non diegetic sounds are often used in movies to make the scene seem intense, like a racing games music,

For my sound loops, i will be applying non diegetic sounds, as this will make the loops, a step closer to making them seem similar to normal racing game music, as none diegetic sounds would make the loops sound more intense.