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Logo Design

Logo definition

-a symbol or other small designs adopted by an organisation to identify its products

To make a good logo you will firstly need an audience, knowing the target audience could help you figure out the colours  and the sort of image you might want to represent. For example a brand that sells wine would possibly use purple colouring and a simple logo that represents what the brand is such as, a wine bottle or a glass. Or if you would have a brand aimed at children for example ‘Toys R us’ you would want to use bright colours that would pull in the attention of a child.The colour within the logo will also bring life to the illustration and give it further context.

Furthermore,  the logo also needs to be recognisable so people could identify your brand more easily, an example of a recognisable logo is  ‘Evernote’ they use an elephant but when you look at the ear it looks like a folded page that also represents what Evernote identifies as, another factor that makes the Evernote recognisable is the trunk that is curled to look like an ‘e’ which is the first letter of their brand name.

Moreover, the logo has to be simple, a good example of this is the apple logo, its just an apple but there is something that makes it unique the bite on the apple, which represents computer bytes. Having the bite in the apple also makes the brand seem unique as you would normally imagine an apple when its at normal form.

Proportion

A technique that is often is used- the golden section ratio, this is  mathematically determined by nature, and used by fine artists, sculptors, and architects as a guideline  The numbers within the golden section can be applied to the proportions of a rectangle, called the Golden rectangle. This is known as one of the most visually satisfying of all geometric forms which is why the golden section is often used in art,

The rule of thirds. The basic principle behind the rule of thirds is to imagine breaking an image down into thirds both horizontally and vertically so that you have 9 parts.

Furthermore, the point of having to split your page into 9 parts helps you place points of interest in the intersection or along the lines, having this done will make the photo more balanced and will help the viewer interact with the image.

some examples of  successful brands that have used to golden section in their logos

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Moreover, another technique to think about when making a logo is negative space, as it can  add extra meaning and personality or even symbolise something to create something that relates to your brand, a good example of this is in the ‘FedEx’ logo this logo uses negative space to create an arrow within the text between the letters ‘E’ and ‘x’ this arrow is a good example because it can  suggest something moving from one place to another with precision as the FedEx is a delivery service. 

 

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3d

To create the spaceship i started of with a square and went on to extruding the sides to create different sorts of shapes coming out from the square which give it a futuristic look. Screen Shot 2017-10-04 at 09.21.16.pngScreen Shot 2017-10-04 at 09.24.55

Research, write and discuss  2 3D related jobs and what skills are required. What are the common and practical job skills required? What form of 3D is being used and how is it being outputted etc

An example of some jobs related to 3D work,

-Pixar – modeling characters and backgrounds.

Blizzard- 3D animating for overwatch, making assets

3D printing – medical center, architecture. 3D printing jobs- 3D product designer, digital designer, CAD technician, 3D printing technician.

The word topology refers to the geometric surface characteristics of a 3D object. Modelers strive for topology, mostly illustrated by a 3D mesh with efficient polygon distribution, proper placement of polygonal edge-loops, no triangular faces  and clean precise creases that minimize stretching and distortion.

How to set up a project in maya-

  1. Select File > Project Window.
  2. In the Project Window, click New. …
  3. Type the name of your new project in the Current Project text box.
  4. Click the browse icon to the right of Location, and then specify a location for your project directory

creating an animation, to do this i firstly, went to workspace and selected ‘animation’ Screen Shot 2017-11-15 at 09.44.30I then inserted a shape by going onto polygons Screen Shot 2017-11-15 at 09.45.19

Screen Shot 2017-11-15 at 09.46.22

Furthermore, i then selected ‘1’ frame on the animation bar and selected key frame by right clicking the way i want my shape to move Screen Shot 2017-11-15 at 09.47.37

Screen Shot 2017-11-15 at 09.48.16Screen Shot 2017-11-15 at 09.48.58Screen Shot 2017-11-15 at 09.51.04

Followed up by this i then selected 100 frames and repeated the process with another 2 shapes, which concluded in me having  moving shapes when i pressed play.

Moving on. the bouncing ball animation, this animation required a few more steps to make the ball look like it gets squished when it touches the surface, in my opinion this animation was good because of how i made it look like it inflates at the start.

Rigging characters to create an animation, firstly i went to windows Screen Shot 2017-11-22 at 09.58.40I then selected animation  and went on quick rigScreen Shot 2017-11-22 at 09.58.53.png

I then get a skeleton form for my character, with this skeleton i select the joints, and move them, then pressing ‘S’ i create a keyframe when i move the joints i conclude in a moving character animation. Screen Shot 2017-11-22 at 09.58.34

3D character model

 

To create this model i used adobe fuse. Firstly, I assembled the faceScreen Shot 2017-11-29 at 10.08.13clicking on this lead me to a variety of options of different faces and bodies. After assembling the basic model I went on to customising the face, to do this i select a part of the face, which then highlights the part i will be customising in blue Screen Shot 2017-11-29 at 09.36.43which then gives me two options of customising the part i just selected Screen Shot 2017-11-29 at 09.36.46by moving the sliders given, the part will change.

After customising the face to try and make it look like mine, I then went on to adding hair and clothes. Screen Shot 2017-11-29 at 09.41.15 After selecting hair it came up with multiple options of hair you can use Screen Shot 2017-11-29 at 09.41.20I chose the one most similar to mine. Screen Shot 2017-11-29 at 09.41.34Furthermore, I then rotated my character to have a side view and edit the jaw to move the character to the side I held ‘space’ and moved the mouse

Screen Shot 2017-11-29 at 09.43.49

After finishing up on customising my face, i started to put clothes on the character, Screen Shot 2017-11-29 at 10.32.21 when selecting clothing I then get a variety of clothes I can add on Screen Shot 2017-11-29 at 10.32.26.png the first customisation of clothes I made was the body Screen Shot 2017-11-29 at 10.32.30Screen Shot 2017-11-29 at 10.32.36 I went with the fire fighter jacket.

After adding clothes I then went on to adding colour to do so i went on textures Screen Shot 2017-11-29 at 10.36.56 followed up by a window of options to customise things such as colour and intensity.Screen Shot 2017-11-29 at 10.37.39.pngI then went to click on Screen Shot 2017-11-29 at 10.39.22 having this selected I got to change the colour of the clothing I selected, Screen Shot 2017-11-29 at 10.40.01I went with the purple.

After completing these steps i concluded in a successful character that i’m happy with.Screen Shot 2017-11-29 at 10.41.16.png

Furthermore, I then wanted to see how the character would look like with a rigged already made animation, to do so i went on ‘Mixamo’ I then uploaded my character. After my character was uploaded, I then dragged joints onto my character  to create the auto rig, the joints had to match up the area of the character with the name of the joint Screen Shot 2017-11-29 at 10.53.43After this was done it comes up with a lot of different animationsScreen Shot 2017-11-29 at 10.58.21when I select one

my character r

App Design RareBox

According to recent statista figures, around 139million smartphones were sold worldwide in 2008. However, in 2016, statista figures demonstrated that there are now over 2 billion smartphone users. Furthermore, these users have downloaded billions of apps all together every year,  concluding with the result of the mobile app development industry to develop from a relatively new business into a billion dollar industry.

One of the bigger changes that has happened to app development over the years, relates to downloading the software itself, as before the process of downloading an app was  different and was so much more difficult to do. It consisted of the user having to visit a shop in person, find the product they are looking for, then pay for a technician to install the software within their computer. However with the Apple store and google play store,  consumers can now research and download apps them selves onto their devices in minutes.

This process of digitally downloading software has enabled a new type of mobile app developer to enter the global marketplace. As mobile analyst Chetan Sharma explains: “It could take many months and even years before the complex negotiations were over to launch the apps. Independent developers rarely had a shot … Now, a student in a dorm can become an overnight sensation. It takes only minutes and hours to get something in the market”.

Now with the ability to design, develop and launch mobile apps quicker and more accessible than ever before, big platforms such Apple’s app store have now expanded at an insane rate. When apple’s store was just opened in 2008, the store offered 500 apps available for download. However today Apple’s app store consists of 1.5million apps and an additional 1.6million android apps.

With the app industry becoming so large, competition is increasing to secure paying users. According to figures shown on Entrepreneur  magazine around 46% of mobile app users are paying customers. Which lead to over 45billion in revenue for mobile app developers in 2015.

with the industry being so big, App designers  have now shifted to towards designing unique gaming experiences, which reward users with loyalty, for example, mobile gaming apps have started to incorporate loyalty statuses within their games to reward and encourage  frequent players. Whereas mobile gaming apps used to be very simplistic their format,

An example of one the first devices was released in 1980 the ‘Psion Organiser’ was not capable of doing much however, it had a small amount of built in software such as a calculator, diary, text editor.

Furthermore, as i will also be having to design an app, i have come up with the idea of having an app that will notify people when new high demanding or rare shoes are released.

The target audience for this app would be mostly be young adults that have some source of income as most exclusive shoes are quiet expensive, this app would also highly appeal to clothes/shoes resellers as exclusive shoes will often be resold for a bigger profit because of how rare and limited they are.

Moreover, as there are already apps that are similar to mine, i will have to develop mine further, some of the things i will include, is a description on shoes, the history if there is any and the price of the shoes when it drops at retail stores and online. Furthermore, i will also locate the stores that will have the product, as sometimes when the shoes are really rare they would get dropped for retail in a different store to the usual.

Furthermore, there are a few examples of apps that are related to my app idea. One of which is called ‘KicksOnFire’ this app however is quiet basic but efficient and useful to its audience. In my opinion i would say this is a well designed app. Some of the contrivance that  forms together to make the app good is the basic theme, causing the app to be easy to use. The app includes four categories along the top that will involve the user instantly and have him understand the  purpose of the app, the categories consist of an ‘upcoming’ option ‘news’ on this category shoes will be uploaded and will be described in further detail, for example the history, who has worn the shoes and the materials they are made of. Moving on, there is a ‘popular’ category’ that will promote and suggest shoes that are upcoming and that have been sold in the past, the shoes on this category will appear, if the shoes have previously sold well, or have been liked more than usual in the past. Finally, the last category you get is ‘past’ here you will see the shoes you have missed out on throughout the year. In conclusion, this app is well made and appeals really well to its audience, the theme is clear, the description is useful, however, the use of negative space has also been used well. Moreover, there is although something that might not appeal so well, the logo, in my opinion is bad as uses too much negative space which causes the main piece of the logo inside of the square appeal too small which causes the text to look quiet crammed together,  41UJgimt1wL._SR600,315_SCLZZZZZZZ_

Moving on, the next app ‘Kixify’ links in to the app ‘KicksOnFire’ this is app where you can buy and sell your owns shoes, it also has a lot more settings and categories you can test out. However, although it has many more options to play around with they still maintained to make the app look appropriate for its audience, unfortunately it does look a bit unorganised because of the lack of negative space used, the images seem to be really close together, which only a slim line separating them. However, this could also be a positive thing to some of its users, as some people might want to explore the home page faster. Furthermore, the app is efficient because of how easy they make it to purchase items and sell items, to buy an item all you have to do is select the image of shoes that appeal to you, a description and a price will then appear, with a ‘buy’ or ‘add to cart’ button which then leads you to your payments, this will keep its customers and users satisfied because of how easy and fast it is to use. Moving on, the selling part of the app, also really well made because of how self explanatory the bottom of your page looks like, it involves five options, a home button, a dashboard, where you can see the orders you have made, which also include the date of when your item will be delivered. The third option is a camera, that allows you to start selling your item, here you insert an image and add all the details for it to then go on and sell it. Furthermore, there is also a inbox where you can view your messages of people who are interested in your items and want to discuss the shoes in further detail. Finally, your personal profile, where it demonstrates your profile with all your shoes that you have sold and and currently in the process of selling. In conclusion, i think this is a well made app because of how self explanatory it is  but also how fast and efficient it is. In comparison to the previous app i would say its quiet similar but ‘KicksOnFire’ is better because of the use of negative space.

Furthermore, the final good app i will be analysing is ‘Confirmed’ this is an app based on only Adidas shoes. The app allows you to get a reservation on upcoming rare shoes, however to get a reservation there is a few to steps you need to make, signing up, a week before the shoes are released you have to select a shoe size, then throughout the week you will get a notification, letting you know when they will begin taking reservations. More over, as the shoes are rare and a lot of people are going to try and get reservations, the app will have thousands of people waiting to try get a reservation, which concludes in thousands of people missing out on the reservation too, however, this is good, as only a certain amount of shoes get released.’Confirmed’ creates a fair way for people to get reservations by having a countdown, when the countdown reaches zero you have to click a circle in the middle of the app instantly, with in a point of a second, all reservations will be taken up, which will conclude in you having a guaranteed pair of shoes.

The overall design of the app is really well made, it uses negative space effectively and presents many accurate images of different angles of the upcoming shoes. In conclusion this is a good app because of how simple and useful it is. 

 

Logo development of my app , to start of with I sketched up a few modern looking sneakers, i then tried to further develop the sneaker and put the sneaker as an image on a sneaker box, however, it looked too complicated and the text over it was barely readable. RARE BOX LOGO I then went on to creating a more simple looking sneaker which turned out to look a lot better because of its simple design, I also changed up the colours and removed the box as it did not go well with the background of the app. Furthermore, I also got a new font which is bold and easy to read,

LOGO

Furthermore, the loading page of the app, for this page i went through a few steps on illustrator to create the background pattern, to begin with I created a pattern using the rectangle tool, i then extended the rectangle to make it look like lines, followed up by this I adjusted the pattern Screen Shot 2017-11-23 at 13.00.06In the pattern options here i got to figure out how the pattern will look like, instead of it just being straight lines across, i adjusted it to have the pattern be in different directions, throughout the page. I then got the pattern on swatches, so i can now apply it to further pages in the app.  Screen Shot 2017-11-23 at 12.59.52

Screen Shot 2017-11-23 at 12.59.37.pngAs demonstrated the pattern in the background is consistent throughout the page, however it is also unique because of the different directions the lines face.

Evidence of linking buttons for app.

To begin i created a page, firstly i set my ‘max page width’ to ‘320’Screen Shot 2017-12-05 at 11.26.55I then went onto ‘advanced settings’ Screen Shot 2017-12-05 at 11.28.29which lead me to to a few more settings to set up the page Screen Shot 2017-12-05 at 11.29.04.pngwhere I could change the ‘min height’ Screen Shot 2017-12-05 at 11.29.13Having set this up I then get a screen with all the pages of my website to begin with you get one page, Screen Shot 2017-12-05 at 11.30.58furthermore, I then created a new a few more pages by clicking on the ‘+’ next the the page when you hover over it Screen Shot 2017-12-05 at 11.33.20, I went on to creating 3 pages. Screen Shot 2017-12-05 at 11.34.02

Followed up by naming them,Screen Shot 2017-12-05 at 11.34.55 After this was done, I went on to adding text and colour to my home page. To add colour for the background of my ‘home’ page I went on the rectangle toolScreen Shot 2017-12-05 at 11.36.18and filled my page with it, followed up by adding colour Screen Shot 2017-12-05 at 11.36.46after following these steps I had a page filled with a green Screen Shot 2017-12-05 at 11.37.46Furthermore, I then added text Screen Shot 2017-12-05 at 11.39.25Screen Shot 2017-12-05 at 11.40.06and went on to adding another rectangle at the bottom of my page Screen Shot 2017-12-05 at 11.40.53To follow up by this I then selected all the layers on the page and copied them, to continue I went on to page 1 and pastes all in place Screen Shot 2017-12-05 at 11.42.58 where I then changed the colours up and the text, i continued this process into page 2. After having all 3 pages with different text and colour I then went on ‘preview’ made sure it looked right and recorded it.

Final app design pages PAGE 1 APP DESIGNPAGE 2 APP DESIGNPAGE 3 APP DESIGN -6page 4 app designAPP DESIGN PAGE 5-8PAGE 7 APP DESIGNPAGE 8 APP DESIGNUntitled-11Untitled-12.jpgUntitled-13Untitled-14Untitled-15slight improvementsUntitled-17 with text placements and colour from previous second pageUntitled-16.jpgScreen Shot 2017-12-13 at 15.54.20Here are all my app pages on a screenshot, the arrows show how the pages link together.

‘Essence’ game concept /development

Settingmoodboardmoodboard 2

moodboard 3Character-guardian developmentCHARACTER MOODBOARD1moodboard character 3moodboard characer 2Game platform ideasmoodboard platform 3platform moodboardMOODBOARD PLATFORMmoodboard platformsCharacter movement moodboardmovement moodboardenemiesmoodboard1Essence, a 2d scroller game that involves maths to defeat your enemies in  combat. The game will consist of a story line and a one versus one multiplayer mode. The story is about a boy stuck in a nightmare, with a guardian, where he has to pass through a huge forrest and overcome his fears, the fears will mostly be the mobs you find in the forrest, after defeating enough of the mobs the fear gets cured. The aim is to pass through to the end of the forrest without dying, before getting to a checkpoint.

The game will  begin with a wide character selection where you can choose the guardian of your main character, this guardian will specialise in something for example, addition or algebra. As the game begins a HUD will appear  on your screen demonstrating where everything such as, the health of your character, your guardians health and the points you have collected.

You will then be spawned into a futuristic setting of a forrest, that you and your guardian have to pass through. While doing so you will encounter obstacles that you will have to overcome, for example, the toxic water and big jumps. However, the forrest will also contain mobs to stop you from passing, and bosses that would require more time to get through. Furthermore, there will be two health bars your main characters health- Georgie’s  and your guardians, however in order for you to actually get defeated in game, both of the characters health has to be lowered to Zero. As there are two characters only one character will have their health drained at a time, so the first character to die would be the guardian. After the guardian dies, Georgie will then have to carry on through the forrest by himself trying to collect coins. However when Georgie collects 100 coins, the guardian will be revived and spawn back in with full health. Furthermore, if Georgie does not end up getting 100 coins before a mob appears, the combat will be harder as he deals less damage to the opponent.

Combat, when entering combat with an enemy, you will have a option of powers appear on screen next to your opponent, one-three ‘powers’ but to defeat the the opponent you must choose one of the powers, each power will contain a maths questions, one being the easiest and three being the most challenging. After selecting a power then answering the question that comes up correctly, your guardian will deal damage to your opponent, however if the power you chose was lower, such as ‘one’ the damage you deal will be lower, than what you could of dealt with a higher power.Furthermore, if you answer a question wrong, your opponent then gets a chance to attack you and decrease your health. You will also get hints to how to solve the question if the guardian you chose specialises in the sort of question given to you. This will then help you improve in what you’re not so great at in maths, by choosing the guardian wisely.

getting through certain parts of the forrest, you will get check points, at these check points your game will be saved and you will get a review of how you did,  a list of things you did good and could work on, for the math aspect of the game.

moodboard 2refrencesmoodboard 4

moodboard ff

game idea mood boardTexture of tiles moodboard

walk-cycle-1This is the first attempt at making a walk cycle, however it did’t turn out to look ideal because the hands did not move. To create the walk cycle i used photoshop, Firstly i set up my page to have 500 width and 500 hight in pixels with 72 resolution. Screen Shot 2017-11-21 at 12.28.22Followed up by this, I copy and pasted all 7 stages of my walk cycle that I created on illustrator to then have 7 layers of the walk cycle on photoshop,Screen Shot 2017-11-21 at 12.30.12After having all the layers in Photoshop I then created a frame animation. Screen Shot 2017-11-21 at 12.31.25 I then put all the stages in order, followed up by making the animation go on forever and setting the walk cycle stages to change every 0.1 second.

For my second attempt at creating a walk cycle i developed the arm movement, by having the arms move up and down a bit. Furthermore, I also noticed that my first animation had some of the shadows moving within the head of the robot, every frame which didn’t look well made. However in my second Gif I maintained the shadows in the same place without having it teleport randomly. WALK-CYCLE-2-

Making the background, to start of with I drew up a rough sketch in my sketchbook of how i want my background to look likescam bg, I then scanned my book and traced over what i drawn up in my book, this helped me draw up a variety of trees inillustrator that i could then duplicate throughout the mapbackground environment. However, after having drawn up an average a4 background I needed to extend it to see how it would look like with all my tiles for the level in place, to do this i used the art board tool Screen Shot 2017-11-23 at 10.31.09 which allows me to extend the page, and add more blocks to see how a full level would look like Screen Shot 2017-11-23 at 10.31.16

To get the colours, i used Adobe Color, before going into it i knew i wanted a darker set of colours, as my game is set in a forrest. Firstly I just tried out different sorts of colours for my mountain, after a while i noticed that a light blue colour worked pretty well, I then looked at the colours number and copied it into Adobe Color Screen Shot 2017-11-23 at 10.43.36

This lead me to have a set of colours that work well with each other, taking this into consideration I used the brown -like colour to colour in my trees and my blocks.Screen Shot 2017-11-23 at 10.44.34.png

Character combat GIFcombat-robot

to create this gif I Illustrated 6 stages of the arms moving to crate an attack animation, I then copied them onto Photoshop to create a GIFScreen Shot 2017-12-05 at 10.24.16

I then went onto testing how my game could possibly look while the character is moving across the level with a enemy in sight test which then lead me to developing my enemy characters attack movement, BHREK-GIFCOMBAT-ROBOT-AND-BHREKHere I created a GIF to further demonstrate how the combat could works and  how you could get ambushed at random times by enemy’s you will come across and need to defeat in order to proceed your way through the forrest.

However, to further improve my combat system I went on to create the 3 ‘power’ options you get before attacking the enemy, which lead to the maths element of the game.Untitled-1.jpg

having chosen a lower power, the question to appear would be easy, if answered correctly you will deal damage to the enemy Untitled-1.jpg.

 

 

 

The basics made in unreal

game research

 

 

 

Characters for game ideas/development

To start of with my research I went on Pintrest, to collect ideas of simple character designs, here are some designs I found interesting and could use to develop my own work.

 

The thing I mostly liked about this character/character animations, is that it’s simple and is something I can use to develop my work. For this artists character design, you can see that he has only used one perspective of the character, his side with the shield but he also used a lot of different animations to go with the perspective. This is an idea I can consider as I will also be making a 2d character.

For the next example I looked at was the ghost like character, which was drawn out as the same shape, however every drawing had a slight adjustment to mainly his eyes or had a mask put on, which caused him to look like a different character, in the first example on the bottom half of the image, it shows the regular ghost, but just by changing his eyes in the next drawing it changed the character to look similar to spider-man.

 

 

 

For my next step, I looked at some examples on how to actually draw simple characters, that could potentially be used in a game , as I don’t have great drawing skills, this helped me out as i knew where I could start to draw the character, and how the drawing progresses.

 

Examples of games similar to my character research

Pacman, an arcade game that was developed by Namco and first released in Japan, 1980.

The characters that are used in this game are very simple, that look like circles with a bit cut out of it to represent the mouth. Furthermore, the aim of the game is to move around a maze-like 2d map and collect food for Pacman, however there are other characters  moving around trying to eat you before you eat all the food, so you need to move tactically around the maze to not get caught up by the others. If you collect all the food for Pacman you get moved on to the next stage, where everything gets faster and makes it harder for the player to move on to the next stage.

This game is similar to the ghost character artwork, I’ve seen throughout my research, as all the characters are similar but have different eyes and are coloured differently. However, this was one of the most famous games.

My next example of a simple 2d game is Mario.

Mario’s first game was released in 1981- sprites from the donkey kong, which was a arcade style game, that didn’t have much to it, it consisted of a 1v1 mode where you would go versus Luigi in a battle mode, Or a mode where you would have 2 pipes at the top where enemies would drop down to you, that you had to slay and try to get the highest score.

As the game franchise went on the game got developed and eventually turned into a 3d game with a storyline, that has many different levels. However, the characters and mainly the maps and map backgrounds stayed  to be similar  just had better graphics.

Mario is a good example for me to help develop backgrounds, as they are simple even in the newer versions and are good enough for people to play the game even now.

Blur- is a racing game, that includes many other features other than just coming first, one of which, is abilities you are able to pick up during the race, abilities that give an advantage, such as speed boosts and attacking abilities that will damage the

opponents.http://www.superluigibros.com/evolution-of-mario

 

 

 

Treatment for hope animation

The animation is called Bhrek ever after, This animation will be aimed mainly at teenagers, as there is some comedic scenes that a younger audience might not understand. Link:  https://www.youtube.com/watch?v=IpqKDmTiDx0

This animation is one minute long, with a really metaphoric story that symbolises many things. Animation begins with Bhrek by him self under the stars, the scene stays still, while the background colour changes to a darker shade, the sun moves and changes into the moon. Furthermore, as the day changes to night, Bhrek turns into another form of his, Bhrek the car and moves over to the right, just like the sun moved from left to right. The animation then stops, and slowly zooms into Bhreks face, which then cuts to him eating the moon.

The main character in this story is Bhrek, an ogre that lives by himself, but has ears witch are coloured different to each other, one is red one is green. Bhrek the ogre is a character that appears to seem like a happy ogre to the audience.

This animation created in  a few different softwares, illustrator, after effects, adobe animate and photoshop, photoshop and illustrator was mainly used to create the basic shapes of the character Bhrek, Adobe animate was the main software i used, to create the animation.

The music used for the animation  is very calm to represent Bhreks boring life, and to show how much eating his dream food meant for him.

The reason i have chosen this idea is because, its different it might look quite silly, but it actually contains many metaphors of and symbolisation for hope, an example are his ears, they are coloured differently, to show how he isn’t perfect, but he still never gave up on his dreams, as he was hopeful.

Problems that i have encountered, figuring out how to make it look smooth, you can see that, from the start of the animation when Bhrek moved over to the right, it wasn’t really smooth, however to the end of the animation i got used to the software and figured out different ways of how to show the character moving. Which made the last scnene seem much better than the rest of the animation.

For this animation, there actually might be some legal and ethical considerations, as my character is a bit similar to a the character Shrek, which is a well known movie.

To create this whole animation it took me around 20 hours, The development of the characters, the research creating the characters with a final finish in illustrator and photoshop didn’t take too long, however the actual. animating was a struggle as at first i had no idea how to use the software and i had to watch videos on how to use it as i was animating.

 

Treatment for stop motion

The title of my short stop motion animation is M for bird, which will last 5 seconds, with a younger target audience. The animation contains a simple storyline, of the letter M transforming into a birds beak and into the actual bird. The only character the story will involve is the bird when has been transformed. I chose this idea with the whole transformation  thing because i was given to letter m to work with for my animation and i have to include it in some way.

The equipment i will have to use, a camera and some sketches of the animation. some problems im likely to encounter- not having enough drawings, to fill in all the frames and make it look smooth. To complete this i would need around a day to finish  the drawings and a few minutes to construct the piece

However from reflection, this wasn’t the best idea for my stop motion animation, so i changed it. M for making. The target audience, is mainly focused at children, as my story is quite child friendly and was made with play dough.

The stop motions story line is quite simple, as the work i have chosen to do with me letter is making. The animation begins with a finger click, and shows a ball of play dough on the table, that then develops into a little play dough character, with a few details on him like its mouth and eyes.

To set up this animation all i needed was a camera, and some decent lighting, when the pictures were taken, all i had to do was rename all the images, to make it easier for myself when constructing the piece on after effects. When all the images were in order on after effects, i had to play with the amount of time each frame is shown, to make sure my animation reached the 5 second mark. Furthermore, after all i sorted out the composition of the animation, i went and collected some sounds, i ended up finding some sounds that matched the title of the animation, a sawing noise and a hammer noise, to make it sound like something is being built.

The reason i have chosen this final idea is because its quite easy to make it clear to the audience and have them understand the story, instead of having my bird idea, which would just be unclear.

To complete this animation i just needed some play dough, and a clear setting, The reason for having the character made of play dough is because its easy to form a human figure with it.

A small problem i had was when i didn’t rename all the images in order to make it easier for myself in after effects, what ended up happening is i was confused of the order they are supposed to go in, however the problem was simply sorted when i renamed all the images.

Furthermore, to complete this animation it only took me around an hour to take the pictures create the character and put the sound and animation together.

 

 

HOPE assignment

https://youtu.be/IpqKDmTiDx0king kongbooksHope

A feeling of expectation and desire for a particular thing to happen.

‘he looked through her belongings in the hope of coming across some information’
-hope can mean different things, to different people.
Examples of hope -Toy Story
Toy Story is about the ‘secret life of toys’ when people are not around. When Buzz Lightyear, a space-ranger, takes Woody’s place as Andy’s favourite toy, Woody doesn’t like the situation and gets into a fight with Buzz. Accidentally  Buzz falls out the window and Woody is accused by all the other toys of having killed him. He has to go out of the house to look for him so that they can both return to Andy’s room. But while on the outside they get into all kind of trouble while trying to get home.
Hope is shown as they carry on looking for home while they get in all sorts of trouble.
The impossible- Hope of survival when a family experiences a tsunami.
 2D Animation Techniques
Rotoscoping -Rotoscoping is another technique where the animators trace over footage frame by frame for use in live-action and animated films.
StopMotion-the process of filming objects one frame at a time while incrementally moving or modifying them, giving the illusion of lifelike motion captured. This technique has been recently used in a movie called-Kubo, where they only use made puppets and move them frame by frame, replace heads and use cgi for some parts such as the talking and the special effects like waves.
Drawn On Film- A 2D animation technique, this where you directly draw onto the film stock. However, you would just draw on shapes, no characters or anything difficult to draw. 
Cell animation- when you make lots of layers and move them when needed, while the background is a fixed image.animation timeline
 animation timelineThe development of my idea. To start of with my animation idea was quite mainstream a man wishing to start up his own business and one day actually getting the pizza business he wished for. I then changed this idea up a lot, created much more unique characters,  Bhrek and Bhrek car form. The development of Bhrek, to start of with i tried to make a crazy scientist looking character buy then i thought of making it different by making him an ogre that lives by himself.
 For my animation i used very simple characters and a simple story line, that represented hope- in which Bhrek the main character drives over closer to the moon but suddenly grows big enough to reach the moon, his dream… eating the moon. Bhrek takes his opportunity and has the feast of his dreams. To animate this i used after effects, flash animate and illustrator to draw the characters, mostly using the brush tool and adding some colour.However for the last scene of the animation it cuts to a different setting where Bhrek actually eats the moon, this was all drawn in flash animate.
Some things that worked well in the animation. The scene that really stood out was when i zoomed into Bhreks face to make it look like he is getting bigger, but it also had a comedic effect on it, which worked out well. However for improvements i think i should have drawn out better backgrounds, instead of just grass the moon and the sky, a swamp would have worked much better.
Furthermore, i’m quite satisfied with the final finish, as it demonstrates a sense of hope but also has a comedic effect in it, with many deeper meaning in it, metaphors and symbolisation. An example of symbolisation is how Bhrek is different and has odd body parts, showing how is isn’t perfect but he still carries on to try and achieve his dream, because of the hope he still has in him.
For my animation, i also collected feedback  through graphs which helped me understand the issues of the animation and what was done well, one of the issues people had was, that the colours made them feel sick. However there was a big percentage of people that it made feel hopeful. In the survey i made for my feedback i also asked for what they think the animation symbolises, as my animation does seem quite simple but has a message, for example his ears, they are not the same colour, he is not perfect… but he still got to achieve his dream. Another comment that stood out in my survey  for the symbolisation of the animation is “A lot of things, both red and green are often used on things like traffic lights in order to represent concepts like stopping and going. To me this represents how even though things may go wrong we should never give up and that we should keep going”.  As i have mentioned before in the short film Bhrek transforms into a car so this Traffic Light metaphor has many layers to it, much like Bhrek himself. In conclusion for my feedback i notice that a big part of the answers to my survey were really positive and they really understood the meaning behind the simple animation.
This project took at least 20 hours of working, which isn’t too bad really, i ended up having a bit of time left over to research animation it self and the techniques used in animation.
In conclusion i think that my animation worked perfectly, as it’s different but unique in its own way, however there were a few problems i came across in the making, an example is trying to get the animation look smooth when Bhrek was moving while transforming into a car, i ended up fixing this, but just for the last scene, the most important scene when Bhrek achieves his dream, of eating the moon, to fix this i ended up drawing the scenes inside the software.
In conclusion, i’m happy with my animation, the part that worked best for me was the ending when Bhrek eats the moon, as its the perfect finish to my animation. However something  would change next time would be making all the characters inside flash animate as it’s then easier to make them move.
Stop motion animation movies -moodboard
moodboard movie
How stop motion works. Stop motion is captured one frame at a time, usually with of physical objects moving, as you would place the object then move it for your next frame. When you have taken enough images and play it back you get to see the illusion of the objects moving.